Experience the ultimate Viking strategy game

Command your Viking tribe in an epic battle for dominance.
Build your empire, gather resources, and lead your warriors to victory!

Strategic gameplay

Make critical decisions that shape your tribe's destiny. Every choice matters in your quest for dominance.

Resource management

Gather resources, build your economy, and ensure your tribe's survival in a hostile, pre-medieval Europe.

Multiplayer battles

Challenge friends or players worldwide in epic battles for territory and glory. Make allies and conquer the world.

Dynamic world

Resources and opponents locations are randomly generated, so no two games are ever the same.

Rules

In addition to obvious mechanics you can deduce from the gameplay, keep these special rules in mind:

  1. Time limit: Every player has a limited amount of time to perform their moves. If you don't act before your timer expires, you lose the game.
  2. Ragnarok: The game owner can invoke Ragnarok at any moment, which immediately ends the game. No winner is declared – only the best-scoring player is recorded.
  3. Quitting: You can quit at any time. If the owner quits, ownership passes to another human player. If no human players remain, the game ends.
  4. CPU hostility: Attacking a CPU player gives you a bad reputation with that player, and it will be more hostile towards you for the next three rounds. This is in addition to the baseline hostility set by the game owner.
  5. CPU autonomy: The CPU can do everything a human player can do, including attacking you, proposing alliances, and breaking alliances. The difficulty level adjusts how efficiently they harvest their resources, and the hostility level indicates the probability they attack other players or enter/break alliances.
  6. Alliances: Regions controlled by your allies count towards your total when pursuing Viking Dominion. And - allies cannot attack each other!
  7. Alliance proposals: If you propose an alliance you cannot attack that player the same round. If a player proposes an alliance to you, you must refuse it before attacking them during that round.
  8. Breaking alliances: The side that breaks an alliance cannot attack during that round. The opponent can! Breaking an alliance with a CPU reduces the likelihood that the CPU will ally with you ever again.
  9. Victory condition: Victory is determined at the end of each turn. A player or alliance that achieves Viking Dominion at that point wins the game.

Unit Types

Berserker

Berserker

Effect: 5 Attack, 5 HP, 3 Move. Built on Land or Shore with Langhus. -50% vs Longship in combat.

Cost: 1 Wood, 1 Fabric (Flax or Wool), 1 Food (Fish or Game)

Pros: Versatile infantry, good for early aggression.

Cons: Weak against Longships, low defense.

Longship

Longship

Effect: 10 Attack, 20 HP, 3 Move. Built on Ocean or Shore with Gudehov. Ignores terrain penalties, moves through enemy water.

Cost: 5 Wood, 5 Fabric (Flax or Wool), 2 Fish

Pros: Fast naval unit, excellent for raids and mobility.

Cons: Requires Gudehov, limited on land, costly.

Troll

Troll

Effect: 20 Attack, 20 HP, 2 Move. Built on Land or Shore with Ringborg and Mountain bonus. +25% vs all region upgrades.

Cost: 4 Stone, 4 Game

Pros: Extremely tough, strong against structures, ignores mountain penalties.

Cons: Slow, expensive, requires advanced upgrades and terrain.

Region Upgrades

Langhus

Langhus (Longhouse)

Effect: +25% production, +25% defense, +25% offense, -33% movement cost. Buildable on Land or Shore. Prerequisite for other upgrades.

Cost: 10 Wood, 20 Food (any type)

Pros: Boosts all region stats, unlocks further upgrades.

Cons: Must be built before Gudehov or Ringborg.

Gudehov

Gudehov (Temple)

Effect: +25% production, +25% defense. Buildable on Land or Shore. Requires Langhus first.

Cost: 10 Wood, 20 Food (any type)

Pros: Further boosts region stats, unlocks Ringborg.

Cons: No direct military benefit, must be built after Langhus.

Ringborg

Ringborg (Fortress)

Effect: +25% production, +25% defense, +25% offense, -33% movement cost. Buildable on Land or Shore. Requires Gudehov first.

Cost: 20 Stone, 40 Food (any type)

Pros: Maximizes region bonuses, enables Troll unit.

Cons: Expensive, must be built after Gudehov.

Terrains & Bonuses

Notice: Each region has a terrain type that affects movement, defense, and available resources. Some units and upgrades require specific terrains or bonuses to be present. Understanding terrain is key to your strategy!

Plains

Plains

Open land, no special bonuses or penalties. Default terrain if no other bonus is present.

Forest

Forest

+50% defense, +1 movement cost. Yields Wood. Can combine with Mountains for Forested Mountains.

Mountains

Mountains

+100% defense, +2 movement cost. Yields Stone. Can combine with Forests for Forested Mountains.

Forested Mountains

Forested Mountains

Combines bonuses and penalties of both Forests and Mountains. Rare and valuable for defense.

Fog

Fog

Unknown terrain, revealed as you explore. May hide any bonus or penalty.

Resources & Categories

Note: Some resources belong to categories. Fish and Game both count as Food. Flax and Wool (from Sheep) both count as Fabric for building and recruiting.

Wood

Wood

Appears in: Forests (Land, Shore)

Stone

Stone

Appears in: Mountains (Land, Shore)

Fish

Fish (Food)

Appears in: Fish (Ocean, Shore)

Game

Game (Food)

Appears in: Game (Land, Shore)

Flax

Flax (Fabric)

Appears in: Flax (Land, Shore)

Wool

Wool (Fabric)

Appears in: Sheep (Land, Shore)